Players get their shots away faster in EA Sports FC 24 than they ever did in FIFA 23, making this another way to approach goal without being immediately closed down. Holding R1 and sprint gives you a new controlled sprint that’s faster than jogging but slower than running flat out – sort of like the opposite of a defender’s ability to jockey. There are a couple of new ways to use this space, too. Haaland's athleticism was a key inspiration behind Hypermotion V | Image credit: EA Sports The pitch feels bigger here, giving everything a bit more room to breathe. I remember playing a build of FIFA 23 when Lengthy AcceleRATE was at its most overpowered and it felt like Wendy Renard could go box-to-box in about three strides. Stemming from the player motion in general, there’s a much better cadence stepping out of defence. The realistic motions of the players could then be converted into animations.Īn example EA has given of this is Erling Haaland’s dominant, acrobatic volley against Dortmund last season, which has been translated directly into an animation players can draw on in EA Sports FC 24. Previous iterations of Hypermotion were based on just a couple of full matches of data from the Spanish 2nd and 3rd tier, whereas Hypermotion V pulls from more the 180 top-flight and premier competition games where cameras around the stadium were used to capture the pitch as a 3D space. And while there are some places that feel samey – celebrations in particular – on the whole it’s a definite improvement. This is, of course, compared to a post-Shapeshifters meta FIFA 23 Ultimate Team (where 95 pace is about the minimum), but there’s noticeably less ice skating where players slither around the pitch. It’s beyond cliche to say “players feel like they have more weight”, but players do feel like they have more weight, with a greater variety of small interstitial movements and touches. You can find out more detail on each new mechanic in this EA Sports FC 24 gameplay Deep Dive Much was made of the Hypermotion tech powering natural-looking animations, but here “Hypermotion V” delivers a lot of really perceptible, organic motions in the arms, hands, and bodies of players. With a glitzy, black, vertical UI, the slickly-branded EA Sports FC feels genuinely new, on and off the pitch, with plenty of exciting, nerdy additions to set the pulse pounding.įrom kick off, the first things you notice in EA Sports FC 24 are the tiny details. But it’s amazing the tricks on your brain that flipping the orientation of a menu can play. Realistically, EA Sports FC 24 was always going to be the same sort of iterative step as if it was called FIFA 24, building on and balancing the showpiece features of its predecessor while tentatively introducing its own. I never thought I’d be impressed by arms in a video game, but here we are.
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